NOTE: This piece was originally posted on Medium on August 16, 2016. Here’s an excerpt.
The first time I met someone who did spatial audio for VR experiences, I immediately apologized.
It was at a VRLA Expo a year or so ago and it was while shaking her had that I realized I — and the entire 360/live action industry — had butchered the craft we tell our students is the backbone of storytelling.
I was so focused on stitching together good visuals that audio was completely forgotten, only to be replaced by the “voice of god” narration.
Since then I have been trying to figure out how to pull off spatial audio and couldn’t crack that nut, outside of using Unity.
Well, thanks to a great conversation with Aurelia Soundworks co-founder John Hendicott, I get it now.
Read the entire post and learn how it is done on Medium: https://medium.com/@webjournalist/spatial-audio-how-to-hear-in-vr-10914a41f4ca#.14juoz129